유니티 심화

플레이어 충돌 시 법선벡터(normal)방향으로 회전

송현호 2023. 8. 21. 13:04
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Player : MonoBehaviour
{
    private Rigidbody rb;
    // Start is called before the first frame update
    void Start()
    {
        rb = GetComponent<Rigidbody>();
    }

    // Update is called once per frame
    void Update()
    {
        this.rb.MovePosition(rb.position + this.transform.forward * Time.deltaTime);
    }
    private void OnCollisionEnter(Collision collision)
    {
        ContactPoint cp = collision.GetContact(0);
        Quaternion rot = Quaternion.LookRotation(cp.normal);
        this.transform.rotation = rot;
    }
}