C#
디아블로 장비 출력
송현호
2023. 7. 19. 16:11
using System;
namespace HelloWorld
{
internal class Program
{
static void Main(string[] args)
{
string weapon_name = "Hand Axe";
string weapon = "Axe";
float dps = 3.2f;
int min_d = 2;
int max_d = 3;
float aps = 1.3f;
Console.WriteLine(weapon_name);
Console.WriteLine(weapon);
Console.WriteLine("{0}\ndamage per second", dps);
Console.WriteLine("{0}-{1}",min_d,max_d);
Console.WriteLine(string.Format("{0:0.00}", aps));
}
}
}
using System;
namespace HelloWorld
{
internal class Program
{
static void Main(string[] args)
{
string weapon_name = "KING MAKER";
string weapon = "Two-Handed Axe";
float dps = 10f;
int min_d = 9;
int max_d = 11;
float aps = 1.0f;
Console.WriteLine(weapon_name);
Console.WriteLine(weapon);
Console.WriteLine("{0:0.0}\ndamage per second", dps);
Console.WriteLine("{0}-{1}", min_d, max_d);
Console.WriteLine("{0:0.00}", aps);
}
}
}
using System;
namespace HelloWorld
{
internal class Program
{
static void Main(string[] args)
{
string weapon_name = "TWO-HANDED SWORD";
string weapon = "Two-Handed Sword";
float dps = 11f;
int min_d = 8;
int max_d = 12;
float aps = 1.1f;
Console.WriteLine(weapon_name);
Console.WriteLine(weapon);
Console.WriteLine("{0:0.0}\ndamage per second", dps);
Console.WriteLine("{0}-{1}", min_d, max_d);
Console.WriteLine("{0:0.00}", aps);
}
}
}
using System;
namespace HelloWorld
{
internal class Program
{
static void Main(string[] args)
{
string weapon_name = "THE REAPER'S KISS";
string weapon = "Staff";
float dps = 12.5f;
int min_d = 10;
int max_d = 15;
float aps = 1f;
Console.WriteLine(weapon_name);
Console.WriteLine(weapon);
Console.WriteLine("{0:0.0}\ndamage per second", dps);
Console.WriteLine("{0}-{1}", min_d, max_d);
Console.WriteLine("{0:0.00}", aps);
}
}
}
using System;
namespace HelloWorld
{
internal class Program
{
static void Main(string[] args)
{
string weapon_name = "WOODEN BO";
string weapon = "Dalbo";
float dps = 17.1f;
int min_d = 11;
int max_d = 20;
float aps = 1.1f;
Console.WriteLine(weapon_name);
Console.WriteLine(weapon);
Console.WriteLine("{0:0.0}\ndamage per second", dps);
Console.WriteLine("{0}-{1}", min_d, max_d);
Console.WriteLine("{0:0.00}", aps);
}
}
}
using System;
namespace HelloWorld
{
internal class Program
{
static void Main(string[] args)
{
string armor_Name = "HELM OF THE CRANIEL CRUSTACEAN";
string armor = "HELM";
float min_Armor = 21;
float max_Armor = 24;
Console.WriteLine(armor_Name);
Console.WriteLine(armor);
Console.WriteLine("{0}-{1}", min_Armor, max_Armor);
Console.WriteLine("Armor");
}
}
}
using System;
namespace HelloWorld
{
internal class Program
{
static void Main(string[] args)
{
string armor_Name = "STAR PAULDRONS";
string armor = "Shoulders";
float min_Armor = 58;
float max_Armor = 68;
Console.WriteLine(armor_Name);
Console.WriteLine(armor);
Console.WriteLine("{0}-{1}", min_Armor, max_Armor);
Console.WriteLine("Armor");
}
}
}
using System;
namespace HelloWorld
{
internal class Program
{
static void Main(string[] args)
{
string armor_Name = "LEATHER DOUBLET";
string armor = "Chest Armor";
float min_Armor = 18;
float max_Armor = 20;
Console.WriteLine(armor_Name);
Console.WriteLine(armor);
Console.WriteLine("{0}-{1}", min_Armor, max_Armor);
Console.WriteLine("Armor");
}
}
}
using System;
namespace HelloWorld
{
internal class Program
{
static void Main(string[] args)
{
string armor_Name = "LEATHER CUFFS";
string armor = "Bracers";
float min_Armor = 16;
float max_Armor = 19;
Console.WriteLine(armor_Name);
Console.WriteLine(armor);
Console.WriteLine("{0}-{1}", min_Armor, max_Armor);
Console.WriteLine("Armor");
}
}
}
using System;
namespace HelloWorld
{
internal class Program
{
static void Main(string[] args)
{
string armor_Name = "LEATHER GLOVES";
string armor = "Gloves";
float min_Armor = 14;
float max_Armor = 16;
Console.WriteLine(armor_Name);
Console.WriteLine(armor);
Console.WriteLine("{0}-{1}", min_Armor, max_Armor);
Console.WriteLine("Armor");
}
}
}