C#

디아블로 장비 출력

송현호 2023. 7. 19. 16:11

위의 사진을 C#으로 출력하고자 한다

using System;

namespace HelloWorld
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string weapon_name = "Hand Axe";
            string weapon = "Axe";
            float dps = 3.2f;
            int min_d = 2;
            int max_d = 3;
            float aps = 1.3f;


            Console.WriteLine(weapon_name);
            Console.WriteLine(weapon);
            Console.WriteLine("{0}\ndamage per second", dps);
            Console.WriteLine("{0}-{1}",min_d,max_d);
            Console.WriteLine(string.Format("{0:0.00}", aps));


        }
    }
}

 

using System;

namespace HelloWorld
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string weapon_name = "KING MAKER";
            string weapon = "Two-Handed Axe";
            float dps = 10f;
            int min_d = 9;
            int max_d = 11;
            float aps = 1.0f;


            Console.WriteLine(weapon_name);
            Console.WriteLine(weapon);
            Console.WriteLine("{0:0.0}\ndamage per second", dps);
            Console.WriteLine("{0}-{1}", min_d, max_d);
            Console.WriteLine("{0:0.00}", aps);


        }
    }
}

using System;

namespace HelloWorld
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string weapon_name = "TWO-HANDED SWORD";
            string weapon = "Two-Handed Sword";
            float dps = 11f;
            int min_d = 8;
            int max_d = 12;
            float aps = 1.1f;


            Console.WriteLine(weapon_name);
            Console.WriteLine(weapon);
            Console.WriteLine("{0:0.0}\ndamage per second", dps);
            Console.WriteLine("{0}-{1}", min_d, max_d);
            Console.WriteLine("{0:0.00}", aps);


        }
    }
}

 

using System;

namespace HelloWorld
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string weapon_name = "THE REAPER'S KISS";
            string weapon = "Staff";
            float dps = 12.5f;
            int min_d = 10;
            int max_d = 15;
            float aps = 1f;


            Console.WriteLine(weapon_name);
            Console.WriteLine(weapon);
            Console.WriteLine("{0:0.0}\ndamage per second", dps);
            Console.WriteLine("{0}-{1}", min_d, max_d);
            Console.WriteLine("{0:0.00}", aps);


        }
    }
}

using System;

namespace HelloWorld
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string weapon_name = "WOODEN BO";
            string weapon = "Dalbo";
            float dps = 17.1f;
            int min_d = 11;
            int max_d = 20;
            float aps = 1.1f;


            Console.WriteLine(weapon_name);
            Console.WriteLine(weapon);
            Console.WriteLine("{0:0.0}\ndamage per second", dps);
            Console.WriteLine("{0}-{1}", min_d, max_d);
            Console.WriteLine("{0:0.00}", aps);


        }
    }
}

using System;

namespace HelloWorld
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string armor_Name = "HELM OF THE CRANIEL CRUSTACEAN";
            string armor = "HELM";
            float min_Armor = 21;
            float max_Armor = 24;


            Console.WriteLine(armor_Name);
            Console.WriteLine(armor);
            Console.WriteLine("{0}-{1}", min_Armor, max_Armor);
            Console.WriteLine("Armor");


        }
    }
}

using System;

namespace HelloWorld
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string armor_Name = "STAR PAULDRONS";
            string armor = "Shoulders";
            float min_Armor = 58;
            float max_Armor = 68;


            Console.WriteLine(armor_Name);
            Console.WriteLine(armor);
            Console.WriteLine("{0}-{1}", min_Armor, max_Armor);
            Console.WriteLine("Armor");


        }
    }
}

using System;

namespace HelloWorld
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string armor_Name = "LEATHER DOUBLET";
            string armor = "Chest Armor";
            float min_Armor = 18;
            float max_Armor = 20;


            Console.WriteLine(armor_Name);
            Console.WriteLine(armor);
            Console.WriteLine("{0}-{1}", min_Armor, max_Armor);
            Console.WriteLine("Armor");


        }
    }
}

using System;

namespace HelloWorld
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string armor_Name = "LEATHER CUFFS";
            string armor = "Bracers";
            float min_Armor = 16;
            float max_Armor = 19;


            Console.WriteLine(armor_Name);
            Console.WriteLine(armor);
            Console.WriteLine("{0}-{1}", min_Armor, max_Armor);
            Console.WriteLine("Armor");


        }
    }
}

using System;

namespace HelloWorld
{
    internal class Program
    {
        static void Main(string[] args)
        {
            string armor_Name = "LEATHER GLOVES";
            string armor = "Gloves";
            float min_Armor = 14;
            float max_Armor = 16;


            Console.WriteLine(armor_Name);
            Console.WriteLine(armor);
            Console.WriteLine("{0}-{1}", min_Armor, max_Armor);
            Console.WriteLine("Armor");


        }
    }
}